![]() There is also a wild-card available in the property tag, like this: propulsion/engine/thrust-lbs They are handy for keeping engine controlling functions organized with the engines they're supposed to be controlling. These functions look the same as the main configuration functions and can run before (pre) or after (post) the main code. Arbitrary Functions in Engine (and other) Models: JSBSim now has the ability to have functions embedded in engine configurations. ![]() Status updates are available at the TerraGear texmapped line data article. While the TerraGear team's priorities are to optimize and import highly detailed land-class imagery, he thought it would be a good idea to enhance existing polygons as well. It is in the very early stages, but is starting to show promise. Psadro created a local experimental branch for allowing TerraGear to texture map roads, streams, and coastlines. With the fix, FGRun only uses necessary resources. There were cases reported in which the memory usage reached 1GB slowing down the entire computer tremendously! Since FGRun must stay open during your FlightGear flights, it decreased in-sim framerates. Even with most of the aircraft removed, the base package for 2.2.0 has grown somewhat, coming in at around 400MB compressed - mostly thanks to improved scenery models, aircraft and sounds.įGRun used to keep all loaded aircraft (in one session) in cache for quick re-view on the aircraft selection page. To this end, a release branch now exists for the 'fgdata' repository, and the final pieces of automation are being worked upon. The remaining task is gluing the 'base package' tarball into the installers for Windows and Mac, so they form a complete, finished installer. Lots of work has been done to automate producing release builds (including installers) in a reliable, repeatable way, which will accelerate the release schedule in the future. The next stable FlightGear release (2.2.0) is currently being assembled, with many bugs being fixed by various contributors, in different areas of the simulator - especially relating to JSBSim and resetting the simulator. But it ain't that far yet, first there is a brand new newsletter to enjoy! With another release being scheduled, we can finally show the mass what we all have been working on last year. 2010 was an exciting year for FlightGear ( read the summarized annual) and there is no reason to think 2011 will be any worse. 7.3 Reminder: Google's Summer of Code 2011įirst of all happy new year to all of you!Īltough this might be a bit late, we forgot to say so in the last edition of the FlightGear newsletter.4.2.1 Charlottesville Albemarle Airport (KCHO).1.3 Experimental: texture mapped line data.
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